
Chelsea Green credits WWE Unreal with completely altering the trajectory of her career. The reigning Interim WWE Women’s Champion noted that the docuseries gave fans a genuine window into the person behind the character, which sparked a massive shift in crowd support.
Speaking with Chris Van Vliet on Insight, Green detailed how that transparency resonated with the audience:
“But I’ve always had that mindset. I’ve always said yes to everything. So when they called me and told me this, I said, absolutely, I’ll do it. But I’m not gonna censor myself. That’s your job. If you want me to be censored, or if you don’t want something said, when you put a mic on me, I’m still gonna say the exact same things I would say.
“I hope that doesn’t get me in trouble. But if it does, it does. But I feel like the minute that season one came out, I realized, oh, this is going to change things. This is giving fans the opportunity to get behind someone for who they really are, as opposed to the character. Because up until that point, people found me very annoying, and then all of a sudden, it was oh wait, we love her character.
“In real life, like we see the grind, we like the grind, we respect the grind, and like the grind is going to work, and being this annoying character. That’s what changed the course of my career is that Unreal came out, and the fans have strong-armed the company into doing what they wanted.”
Crowd reactions at live events quickly validated her assessment. After the premiere season dropped, the surge in fan support became impossible to ignore throughout 2025.
The docuseries devoted part of its third episode to her pursuit of a championship opportunity, with Netflix framing the installment around her push for a career breakthrough.
That groundswell carried Green all the way to SummerSlam on August 2, where she defeated Tiffany Stratton, Charlotte Flair, Jade Cargill, and Lash Legend in a Ladder Match to capture the Interim WWE Women’s Championship, securing her first world title in WWE.